
Fate of an Empire - Age of War
A downloadable game for Android
Fate of an Empire - Age of war is a deep and compelling turn based 4x strategy game with a map editor, detailed empire management, custom troop designs, advanced combat between massive armies and a well-developed technology tree. You have unlimited possibilities to create the empire of your dreams!
Build your own fantasy world and create your own fortune in this 4x fantasy strategy game!
Are you prepared to take control of your own fate?
The world of Fate of an Empire - Age of War consists of two unique levels: the Surface and the Netherworld. You are invited to roam the wild forests as the secretive Elves or dominate the green plains as the unpredictable Humans. Inhabit the huge underworld caves of the Netherworld and take control of the rampaging Greenskins, the swarming Krant or the feared and hated unliving Ende. If you can't choose, play as the rich Dwarves which fear neither the open sky nor the darkness below.
Select your strategy
Fate of an Empire - Age of War allows you to create and manage your own empire. Decide which race to play and what beliefs to follow and create your own story. What strategy to pursue, what your civilization will look like, what kind of troops will defend your borders - all this and more is up to you to decide. Unless your neighbours make the decision for you...
The story that started in Fate of an Empire - 4x strategy continues in Fate of an Empire - Age of War!
Main features in Fate of an Empire - Age of War:
- Six unique races with different playing styles and challenges.
- Hundreds of technologies to research.
- A world with two unique levels, connected by cave openings. Play on random maps, or make your own maps in the map editor.
- Design your own troop types in the Barracks.
- You decide if a city is a garrison or a trade city, or why not aim for a megapolis?
- All data lists can be modded for you to create your own unique experience.
Remove all ads by purchasing the premium edition of Fate of an Empire - Age of War!
Supports both portrait and landscape mode
Portrait mode works best on phones while landscape mode are optimised for tablets.
Fate of an Empire - Age of war community
Please join the friendly community at Discord and chat with other fans of Fate of an Empire: https://discord.gg/PuezA4V4PN
Updated | 20 days ago |
Status | Released |
Platforms | Android |
Rating | Rated 3.3 out of 5 stars (3 total ratings) |
Author | Rising Empires |
Genre | Strategy |
Tags | 4X, civilization, empire, epic, Fantasy, Indie, Singleplayer, Turn-based |
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Development log
- AI optimisations20 days ago
- Music and AI updateJan 21, 2024
Comments
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Very nice, polished strategy game, entertained me for long. I have a few comments:
- You can't cut down mud forests, the tree and saw icon appears when you select the city, but when you click the tile, it only shows "improve farming".
- It looks like in smaller settlements, I can only build Hospice I when I have Hospice II already researched, I think. The same goes for other tiered buildings.
- What are BCV, CCV and SCV values of a terrain? I haven't found them in the encyclopaedia
- Why does adding ranged capability to a company design make it drastically cheaper (in some cases)? I created the following two companies, each with the settings: Human, Flying, Offense High, Defense High, Armor High. One company was Close Combat and the other was Ranged Combat with Ranged High. The ranged company costs roughly 0.7 times as much as the melee company, even though it is perfectly capable of doing melee combat too.
- Bug: I was able to build a road on a water tile by loading a worker that was currently constructing a road on a boat
- I think you should be able to remove roads if you're forced to pay upkeep for them, sometimes you don't need a road anymore (you built a more efficient one).
- I appreciate the auto city improvement feature, it saves a lot of time. But it took me a while to find the button to turn off reports about auto improvements. To reduce the amount of boring actions you need to take, I think workers should have functions to automatically build series of roads between two distant hexes (two cities, mostly), and also to automatically find and upgrade all roads in your empire to a higher tier. Roads are really everything in this game, when infantry moves 0.25 - 1 hexes per turn without them :)
- Also maybe cities could have waypoints where newly trained units are set to go. This is relevant especially for settlers, because you need a lot of settlers to make a settlement that has any military value. You can only recruit from settlements from about 10 000 population, which is 20 settlers, that can be a chore.
- Sometimes it's a confusing whether a race bonus refers to the population (city population and company race) or only applies to the "main" race that is being played. For example, when you conquer a city, forced Ende soldiers get their necromancy and Elven-majority cities can grow forests, but do they get double food output as the encyclopaedia says? I think they don't, because I conquered an elven capital and it was suddenly starving due to being surrounded by forests (because it was now managed by humans).
- It seems you can't reinforce forced labour squads and soldiers from conquered races even in the cities where you recruited them, why?
- From experimenting with company designs, it looks like the same designs get slightly more expensive when made in a later turn, even if you haven't made any combat research. It seems like a pointless feature that slows down the game?
- The modifier Recruit is very strong to the point that I use it on everything, leads to massive savings especially for cavalry and flying. The downside is not much of a downside. Recruit companies run away when they're down to 300 or less men, I think, but taking that many casualties probably means you're losing the battle anyway and running away earlier is a bonus.
If you built an army with the same amount of gold as your opponent, except that you used the Recruit modifier, you'll probably have something like three companies to each two of theirs, so you'll inflict many more casualties and they will run away first anyway.
Thank you for your good feedback! I'll certainly take this into account when I start working on Fate again. You have found some really unique bugs, like building roads on water.
If you're into grand strategy games my new project, Imperium Sine Fine, is in beta right now. It's Android only, and my inspiration comes from Hearts of Iron 4 with the setting and lore from Fate of an Empire. If you want to give it a try please send me an e-mail to apps(at)norberg.one. I need your google account e-mail as the beta is administered through the play store.
Again, thank you! I'm happy that you've enjoyed Fate of an Empire.
Great game! I checked this out on Google Play and it's a pretty solid app to play. The customizability in custom battalions and companies is really cool. The only suggestion I have that might be worked on is more random events like the heretical prophet or plagues.